Spectre : My Best Dota Hero
Posted by
Kenkino
on Friday, May 15, 2009
Mercurial - The Spectre
Range: 100 | Move Speed: 295
Primary: AGI
Str: 19 + 2 | Agi: 23 + 2.2 | Int: 16 + 1.9
Damage: 46-50 | HP: 511 | Mana: 208
HP Regen: 0.82 | Mana Regen: 0.65
Attack Speed: 1.26 | Armor: 3
Description : A darkness who was ancient even in the early days of the world's existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Haunting her enemies with relentless fervor, she is able to throw a dagger-like projectile that allows her to chase her prey beyond physical boundaries, and the fear and the desolation struck in the hearts of those who have the misfortune of encountering her alone is a pain impossible to withstand. Spectre's thirst for destruction is insatiable, and the upcoming struggle seems to be just what she was waiting for.
Spectral Dagger (E)
The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.
Level 1 - Spectre gains 5% movespeed, enemies lose 5%. Deals 50 damage.
Level 2 - Spectre gains 9% movespeed, enemies lose 9%. Deals 100 damage.
Level 3 - Spectre gains 14% movespeed, enemies lose 14%. Deals 150 damage.
Level 4 - Spectre gains 18% movespeed, enemies lose 18%. Deals 200 damage.
Mana Cost: 130/140/150/160
Cooldown: 25
Dispersion (I)
Reduces and causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE.
Level 1 - 5% of damage.
Level 2 - 10% of damage.
Level 3 - 15% of damage.
Level 4 - 20% of damage.
Mana Cost: N/A
Cooldown: N/A
Desolate (E)
Deals bonus damage that cuts through armour when attacking a hero that has no nearby allies. Works on Illusions.
Level 1 - Deals 15 bonus damage
Level 2 - Deals 25 bonus damage
Level 3 - Deals 35 bonus damage
Level 4 - Deals 45 bonus damage
Mana Cost: N/A
Cooldown: N/A
Haunt (T)
Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 40% damage and each of them will attack only its pair. Images also have the dispersion ability. Cooldown goes down with level.
Level 1 - Lasts 4 seconds.
Level 2 - Lasts 5 seconds.
Level 3 - Lasts 6 seconds.
Mana Cost: 150
Cooldown: 120
Haunt has a 1 second delay during which they fade in before the images start attacking the targets
Map Hack :
At level 3, Haunt has a fast cooldown and can be used sometimes by your team to locate enemies, so you can plan and act accordingly.
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